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Hero-U: Rogue to Redemption

Why didn't you guys try a traditional 2d adventure game?

Re: Why didn't you guys try a traditional 2d adventure game?

Postby unleasher » Fri Jun 30, 2017 11:04 am

Fascinating! Since I don't have ubuntu, could you post some screenshots when you have a chance?



richardbrucebaxter wrote:Ambaryerno - the redesign of the saurus and saurus rex is one of my major issues with QFG1 VGA also. This appears to be my only serious concern raised by the contents of this thread.

In general I agree with Merryjest in that the Coles could have created anything and it would have been enjoyable (for the same reasons Southpark works). As it turns out however, we are getting a lot more than a tiled adventure/RPG game.

Zachski - you should try the high definition mod of QFG5 (with 16x tessellation; see qfgmods.net). The pixelation becomes a non-issue with a high polycount (which enhances both the curvature and lighting of the models). Moreover, the 3D game art of QFG5 is fine - the polycount was obviously reduced (during the ~3D studio max export process) to support current generation/~200Mhz CPUs, but with the restoration of a high polycount it all looks really good; even better than the original voxel version - which had a number of its own limitations.

The high effective polycount of the QFG5 background panoramas (effectively infinite because the scenes have been raytraced using volumetric primitives) appears to have been designed to match the model quality of the QFG5 voxel 3D engine (again; in voxel rendering the polycount is effectively infinite/per pixel up to regular view distances). So the background panoramas look good as computer graphics (as opposed to hand drawn) when combined with high resolution models. Things look good when they are consistent (take the texture to poly detail ratio of doom 1 for an instance of semblance perfection).

Personally I prefer SCI for adventure, but there are elements of QFG5 which just wouldn't have been possible in 2D (swimming, combat etc; and I really like its melee combat system).

In terms of the graphics engine choice of RTR, I emailed something to Corey back in May 2015;

"Note I have just finished testing the demos under a simulated classic 2D adventure gaming interface, and was thinking of posting something about this.

I think the game looks great in 3D, but for all those die hard 320x200 2D adventure gamers out there, it is worth noting that you can emulate 2D games based on high resolution 3D games in Linux (using a compositing window manger like compiz). It just involves lowering the resolution and rescaling it;

On Ubuntu 14.04;

- Start Ubuntu using the default window manager (Unity)
- Open a terminal (gnome-terminal)
- Install CompizConfig Settings Manager and all the plugins;
sudo apt-get install compizconfig-settings-manager compiz-plugins compiz-plugins-extra
- ccsm
- select 'enhanced zoom desktop' plugin
- Zoom In/Out - edit Zoom In Button <Shift><Control><Button1>
- Zoom In/Out - edit Zoom out Button <Shift><Control><Button3>
- Zoom In/Out - set zoom factor 2.0 (or 1.5)
- Mouse behaviour - Pan Area
- Tick 'Enable enhanced zoom desktop'
- Back - close - exit CompizConfig Settings Manager
- Execute the game (e.g. ./Hero-U-Demo.x86)
- Ensure Windowed mode is selected
- Set resolution to 640x480 (or 640x800)
- Start Hero-U
- Use the mouse to resize the game window to half the size (320x200)
- Trigger the enhanced zoom desktop Zoom In function (hold Shift-Control and click the left mouse button) to scale the window to fit the width/height of the screen"
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Re: Why didn't you guys try a traditional 2d adventure game?

Postby Ambaryerno » Sun Jul 02, 2017 6:25 am

richardbrucebaxter wrote:Ambaryerno - the redesign of the saurus and saurus rex is one of my major issues with QFG1 VGA also. This appears to be my only serious concern raised by the contents of this thread.


There were quite a few issues I had with the VGA version.

To start with, some content was removed. For example the very back cave of the secret entrance to the Brigand Fortress, where you could still fight the Troll even if you used the password. You could also question the Baron for a few minutes after rescuing Barnard in the EGA version, but in the VGA you're immediately dismissed after he gives his speech thanking you.

There was also that infuriating change so that running out of SP in combat instantly killed you no matter how much health you had left.

The VGA version seemed a lot buggier, as well. I frequently experienced a broken UI if my character got overloaded or exhausted (text wouldn't display properly, including on the Character Sheet) and the only fix was to reload a save from before it happened). Also, introducing yourself to Yorrick and telling him you were there to help Elsa didn't properly cause him to leave the maze area of the Brigand Fortress. The dialogue triggered, but he stayed in the room and continued to harass you.
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Re: Why didn't you guys try a traditional 2d adventure game?

Postby Zachski » Sun Jul 02, 2017 12:29 pm

Ambaryerno wrote:You could also question the Baron for a few minutes after rescuing Barnard in the EGA version, but in the VGA you're immediately dismissed after he gives his speech thanking you.


It sounds like you have an unpatched version of the game, because I've been able to question the Baron many times AND I don't experience the UI glitch you're talking about.
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